Features
[ 21/10/2008 | 15:13 | 15 Comments ]
Some games just don’t live up to expectation, and these are the biggest offenders so far
[ 29/09/2008 | 17:00 | 27 Comments ]
Gears of War 2’s lead designer speaks out
[ 11/08/2008 | 14:21 | 11 Comments ]
According to Wikipedia there are almost 100 million videos on YouTube, so finding twenty of the best gaming-related vids was never going to be an easy task. But hidden amongst the droves of self-important tat are moments of pure gold. These are some of the best.
[ 17/07/2008 | 17:15 | No Comments ]
Looking at comments posted across gaming forums the world over, it’s clear that both gamers and journalists alike were let down by this year’s E3. We had all hoped to see some big announcements, shocking revelations and some stunning demonstrations of big name sequels. But it wasn’t to be.
Here are the games that we had hoped to see, but didn’t.
[ 05/05/2008 | 0:01 | No Comments ]
Launching alongside Sony’s revered PlayStation 3 back in March 2007, MotorStorm went on to sell over three million units worldwide. A year later, Evolution Studios are back and ready to unveil their highly-anticipated sequel. We sat down with Nigel Kershaw, Game Director of MotorStorm Pacific Rift, to find out exactly what to expect when the game rushes onto store shelves later this year…
D+PAD: The original MotorStorm took place entirely in Monument Valley, a real world location but with fictitious tracks created specifically for the game. You’re taking MotorStorm onto a …
[ 05/05/2008 | 0:01 | No Comments ]
Each month two members of our writing team argue over a particular hot topic from within the world of gaming. This month we tackle the importance of graphics over sound and vice versa. Do realistic graphics propel the gamer further into a game’s world, or does excellent sound design offer more immersion?
READ THE REST OF THIS ARTICLE IN ISSUE 7 >>
[ 05/05/2008 | 0:01 | No Comments ]
It’s difficult to imagine that in 1997 people would have been able to predict the phenomenon that a game developed by a team best known for Lemmings would become. Eleven years and seventy million sales later, the release of a new GTA game has become a global event.
But it wasn’t always this way…
READ THE REST OF THIS ARTICLE IN ISSUE 7 >>
[ 26/03/2008 | 0:01 | No Comments ]
Each month two members of our writing team argue over a particular hot topic from within the world of gaming. This month we tackle premium downloadable content. Is DLC a great way to expand a game’s lifespan, or an easy way for publishers to squeeze even more cash out of gamers?
READ THE REST OF THIS ARTICLE IN ISSUE 6 >>
[ 12/02/2008 | 0:01 | No Comments ]
This month we had a chat with Craig Sullivan of Criterion Games, lead designer of the fantastic Burnout Paradise. With his latest title smashing straight into the number 1 spot when it released at the end of last month, we had a few questions for him…
READ THE REST OF THIS ARTICLE IN ISSUE 5 >>
[ 12/02/2008 | 0:01 | No Comments ]
Each month two members of our writing team face off against each other over a particular hot topic from within the world of gaming. With online rental becoming increasingly popular, this month we’re putting it to the test. Is renting really a more viable option to ownership?
READ THE REST OF THIS ARTICLE IN ISSUE 5 >>
[ 12/02/2008 | 0:01 | No Comments ]
2007 was a remarkable year for video games. We finished the fight in style, soared through the universe and were welcomed to Rapture. A year in which a brightly coloured box innovated and enthralled, all while giving new meaning to the word ‘value’. Even some of the less vaunted games of 2007 would have stood tall in many other years. God of War II was a spectacular swansong for the PS2, Crackdown proved it wasn’t just about the Halo 3 beta by delivering a fantastic open-world adventure and Uncharted showed …
[ 11/12/2007 | 0:01 | No Comments ]
It’s a shame that these two game modes, now transformed into bitter arch rivals, must go head to head because they complement one another perfectly. They’re the Simon and Garfunkel or the Turner and Hooch of the gaming world; the foul mouthed and in your face attitude of one perfectly complementing the intricate and awe inspiring majesty of the other…
READ THE REST OF THIS ARTICLE IN ISSUE 4 >>
[ 11/12/2007 | 0:01 | No Comments ]
This month we sat down with Evan Wells, Co-President of Naughty Dog, the team famed for bringing Crash Bandicoot and Jak and Daxter to life. With their next big title Uncharted: Drake’s Fortune hitting store shelves this month, we had a few questions to put to the team…
READ THE REST OF THIS ARTICLE IN ISSUE 4 >>





