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Nintendo 3DS – Hands-On


14:2031/07/2010Posted by Zoheir BeigNo Comments

The Metal Gear Solid demo was also a useful example of how much difference the 3D slider makes. An integral, not to mention sensible, part of the console, the 3D slider allows you to set the degree of the 3D effect, as well as turning it off completely. Whilst ensuring that players have the option to cushion their eyes from the effect should they need to, it will also hopefully – though probably not – rein-in certain developers who might otherwise have seen the 3D as a gimmick to be exploited as lazily as the Wii’s motion-control was/is.

Two of the three playable games at the event also proved what a difference – if not in central mechanics than in an overall, intangible feel – the 3D will make. While Nintendogs+Cats (the cats were sadly not present) had a familiar design, we threw a boomerang more times than is perhaps sane, just to watch the graceful curve of its flight, while PilotWings Resort proved even more addictive, as we used our jet-pack to fly between houses to reach targets the distance to which could be effectively calculated. This latter example also showed how dynamic the 3D will be when viewed at speed and from a conventional third/first-person perspective (Mario Kart looked similarly excellent, albeit in teasing rolling video form). The Slide Pad, the 3DS’ analogue nub, also proved an intuitive and necessary inclusion. The other playable title – Ubisoft’s Hollywood 61 – unfortunately failed to impress. Part Phoenix Wright, part Professor Layton, it combined some rather ropey FMV visuals with some uninspiring mini-puzzles, and it’s use of 3D felt token at best.

There are a few minor issues. One is that the 3D effect will be lost if your vision of the screen is coming from an angle as opposed to straight-on, though this is perhaps an unavoidable result of achieving such startling results without the need for glasses. Another, hinted at in an earlier D+PAD opinion piece, is that the 3DS, despite having a touch screen in the same place as the DS, may force a change in the approach towards interface of many ‘traditional DS’ games such as Animal Crossing because of the 3D screen. For example, whereas the original Nintendogs had you directly petting and cleaning your pet with a stylus, here we were touching a silhouette of our dog as seen in the top screen. Will there be a loss of the tactile feel so well communicated in such games as Trauma Centre? And even if there is, does it really matter? After all, even after such a relatively short hands-on time with the 3DS it’s clear that its approach to play is markedly different to that of the DS.

Other features, such as the ability to view 3D movies, showed promise thanks to an impressive trailer for a new Zack Snyder film about owls – Legend of the Guardians: The Owls of Ga’Hoole. Although we thought the film itself looked awful, the 3D movie experience seemed to transition perfectly well onto the 3DS small screens. The systems 3D camera will also no doubt impress once the inevitable perspective-distorting assortment of lenses is set. Despite such an intimidating feature set though, our thoughts keep returning to the games – those we want to play again, those we wish we could, and the delirious prospect of Ocarina Of Time 3D being a launch day title. Nintendo have earmarked September 29th as the day on which all release date and price information will be unveiled. The wishful thinking side of us hopes for £160 and pre-Christmas, while the realistic end will expect something in the region of £180 (perhaps intentionally matching the Wii’s launch price) and a launch, at least in the UK, of late-March.

So, that masterstroke: no screenshot, or video, can hope to communicate the genius of the 3DS effectively. While on paper this might be the recipe for a gaming PR disaster, there’s only one thing as powerful as actually playing the console for yourself, and it’s something that arguably helped push the Wii to the globe-conquering status it now enjoys: word-of-mouth. Once people try the 3DS they will tell others, perhaps in slack-jawed awe, that they also need to do the same, and so the ripples will begin.

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