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	<title>Comments on: Section 8</title>
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	<link>http://www.dpadmagazine.com/2009/09/23/section-8/</link>
	<description>Pressing all the right buttons</description>
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		<title>By: Gunnar</title>
		<link>http://www.dpadmagazine.com/2009/09/23/section-8/comment-page-1/#comment-3913</link>
		<dc:creator>Gunnar</dc:creator>
		<pubDate>Sat, 16 Oct 2010 21:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dpadmagazine.com/?p=5394#comment-3913</guid>
		<description>I feel like you guys are huge fanboys of CoD and Halo, and are comparing this game to them, which this game is nothing like them, so it is instantly bad. The whole first paragraph explains it.

...

&quot;Run here, blow up this. Use jetpack, blow up that – it just all seems so lazy.&quot;

 -The campaign was pretty much a tutorial for the multiplayer, they weren&#039;t trying to make a huge epic campaign, like MW2. 

&quot;It’s the type of feature that you could see working perfectly in Halo ODST or deployed with parachutes in Call of Duty.&quot;

 -I lol&#039;d at this.

&quot;...one of the biggest complaints here is that soldiers move incredibly slowly during combat and when they do they finally break into a sprint with the camera switching to third person, it becomes difficult to stop them abruptly. This only serves to show up a clunky control system and engine at its worst, making the whole experience one that simply feels dated.&quot;

 -Once again, you don&#039;t move as fast as you do in MW or Halo, so you hate it. And the reason why it is difficult to stop your character after getting out of Overdrive, is because you are going so fast you can&#039;t stop yourself from moving instantly, it&#039;s physics. Prolly new if you have only played MW or Halo.

&quot;This soon leads to everyone on the map using identical gear and completely ruins the concept of Section 8 being a tactical shooter.&quot;

 -Now this is just a lie. I don&#039;t know how long you guys actually played this, but I have been playing for a year and everybody doesn&#039;t use the same gear.

&quot;Section 8 isn’t very good. It’s bland, generic, lacking in original ideas, poorly executed in nearly every department and you’ll probably grow bored of it within the few essential hours...&quot;

 -I don&#039;t seem to understand why every sci-fi shooter, but Halo, is generic. The gameplay is fresh and something new, but with all these people obssesed (prolly spelled that wrong) with MW2 and Halo they won&#039;t even give it a chance,

&quot;With Halo 3 now at budget prices and the excellent Battlefield 1943 available for download, you’d be advised to give this a swerve.&quot;

 -You guys are nothing but biased, mainstream videogame players that want nothing to do with new titles that play differently. And if it&#039;s a sci-fi shooter, then it must have copied Halo.</description>
		<content:encoded><![CDATA[<p>I feel like you guys are huge fanboys of CoD and Halo, and are comparing this game to them, which this game is nothing like them, so it is instantly bad. The whole first paragraph explains it.</p>
<p>&#8230;</p>
<p>&#8220;Run here, blow up this. Use jetpack, blow up that – it just all seems so lazy.&#8221;</p>
<p> -The campaign was pretty much a tutorial for the multiplayer, they weren&#8217;t trying to make a huge epic campaign, like MW2. </p>
<p>&#8220;It’s the type of feature that you could see working perfectly in Halo ODST or deployed with parachutes in Call of Duty.&#8221;</p>
<p> -I lol&#8217;d at this.</p>
<p>&#8220;&#8230;one of the biggest complaints here is that soldiers move incredibly slowly during combat and when they do they finally break into a sprint with the camera switching to third person, it becomes difficult to stop them abruptly. This only serves to show up a clunky control system and engine at its worst, making the whole experience one that simply feels dated.&#8221;</p>
<p> -Once again, you don&#8217;t move as fast as you do in MW or Halo, so you hate it. And the reason why it is difficult to stop your character after getting out of Overdrive, is because you are going so fast you can&#8217;t stop yourself from moving instantly, it&#8217;s physics. Prolly new if you have only played MW or Halo.</p>
<p>&#8220;This soon leads to everyone on the map using identical gear and completely ruins the concept of Section 8 being a tactical shooter.&#8221;</p>
<p> -Now this is just a lie. I don&#8217;t know how long you guys actually played this, but I have been playing for a year and everybody doesn&#8217;t use the same gear.</p>
<p>&#8220;Section 8 isn’t very good. It’s bland, generic, lacking in original ideas, poorly executed in nearly every department and you’ll probably grow bored of it within the few essential hours&#8230;&#8221;</p>
<p> -I don&#8217;t seem to understand why every sci-fi shooter, but Halo, is generic. The gameplay is fresh and something new, but with all these people obssesed (prolly spelled that wrong) with MW2 and Halo they won&#8217;t even give it a chance,</p>
<p>&#8220;With Halo 3 now at budget prices and the excellent Battlefield 1943 available for download, you’d be advised to give this a swerve.&#8221;</p>
<p> -You guys are nothing but biased, mainstream videogame players that want nothing to do with new titles that play differently. And if it&#8217;s a sci-fi shooter, then it must have copied Halo.</p>
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