Home » Reviews, Wii

Case Closed: One Truth Prevails – The Mirapolis Investigation


11:5212/05/2009Posted by Ashton Raze2 Comments

conan1When you do eventually find someone to talk to (the map, thankfully, shows you exactly where they are), new problems arise. Some characters must be conversed with twice or more to progress, and others just once. However, if a character only needs to be spoken to once they will repeat their dialogue in its entirety when spoken to again, meaning that the only way to play the game is to persistently talk to people and skip through dialogue when they start to repeat. There is often no indication as to when a character has more to offer up, so you’ll spend a good majority of the game running back and forth, skipping through dialogue you’ve already read in the hope someone has something new to say. That, for the most part, is the gameplay.

Once you’ve gathered enough dialogue cues, it’s time to lay them out in what the game calls a clue chain. To do this, you must select the clues in the right order. The problem here is that there’s often no rhyme or reason to this order, with multiple clues desperate to fit, but counting as failure. While it is admittedly rewarding to lay out a correct chain, mostly that’s down to the fact that you can feel luck is smiling on you rather than due to any kind of deductive achievement.

conan3When not wrestling with incoherent logic, there’s the option to play some minigames in order to earn points which can be exchanged for bonuses in the Mirapolis shop. What these bonuses are were beyond us as they made no appearance anywhere in the game after being won/purchased. All we can hope is that they were damn good, because the minigames are tiresome wrestling matches against the unresponsive motion controls. One particular minigame was flat-out unplayable due to the remote failing to register the correct direction when moved.

One final complaint has to be levelled towards the music. The primary theme of the game is a (highly) abridged version of one of the anime’s opening tunes. Four bars, repeated over and over in some kind of elevator Muzak arrangement. This plays for the majority of your investigation. So, in our nine hour playtime, we’d wager that about eight of them were spent listening to the same four or so bars of shrill, droning sound. Near to the end, we were forced to mute the music in-game, something that we’ve never done before in the history of D+PAD.

It’s doubtful this game will appeal to children, adults, or anyone who isn’t a die-hard Case Closed fan. If you fall into the latter category then by all means play – and try to love – it. Just be aware that to do so you need an iron will… and an iron stomach.

Pages: 1 2

Have you downloaded the latest issue from GamerZines yet? Check it out here!

2 Comments »

  • Taccos said:

    I agree with what you said to a certain degree. The game was a bit broken and repetitive. However I learned to master the camera in the first ten minutes, and the reason why you don’t move the camera with the d-pad is because the game was made so you could play with the wiimote. Then walking around and and talking with the same people over and over again, if you just used a bit of commonsense you would know who you needed to talk to again

  • BooBoo said:

    I’m a big fan of Case Closed manga and anime. (But a lot of killing for a children’s series.) Since the anime and manga don’t really give the reader/viewer much chance of solving the crime, I was interested to see how a Conan game would work.

    One nice feature: Can choose Japanese audio with English sub-titles.
    The clue connection process takes some getting used to.
    The minigames are rubbish. I tried using telepathy [which doesn't exist] instead of the Wiimote and I scored about the same; so that can save the batteries a bit. (I have no idea how the other kids play for so long!)

    Fortunately I only paid $9.95 for the game. I wonder why it went straight to the bargain bin?

Leave your response!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.

You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

This is a Gravatar-enabled weblog. To get your own globally-recognized-avatar, please register at Gravatar.