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	<title>Comments on: Stormrise</title>
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	<link>http://www.dpadmagazine.com/2009/04/03/stormrise/</link>
	<description>Pressing all the right buttons</description>
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		<title>By: Alan</title>
		<link>http://www.dpadmagazine.com/2009/04/03/stormrise/comment-page-1/#comment-2558</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Tue, 07 Apr 2009 21:37:12 +0000</pubDate>
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		<description>I&#039;ve read nothing but crap about Stormrise and it sits still unopened on my desk as a result. I have the PC version, however, so I&#039;d hope that whip select is gone and I can box select like a normal RTS game. How it will work out... Well, we&#039;ll see, I suppose. 

Just to mention: &quot;And on the subject of casualties, Stormrise’s central mecha-operating protagonists are your equivalent of the king in Chess - regardless of the size and firepower of your army, it’s game over if either of them are killed.&quot; This is also the way Supreme Commander works, so it&#039;s nothing new.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read nothing but crap about Stormrise and it sits still unopened on my desk as a result. I have the PC version, however, so I&#8217;d hope that whip select is gone and I can box select like a normal RTS game. How it will work out&#8230; Well, we&#8217;ll see, I suppose. </p>
<p>Just to mention: &#8220;And on the subject of casualties, Stormrise’s central mecha-operating protagonists are your equivalent of the king in Chess &#8211; regardless of the size and firepower of your army, it’s game over if either of them are killed.&#8221; This is also the way Supreme Commander works, so it&#8217;s nothing new.</p>
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