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WWE Legends of WrestleMania


11:4501/04/2009Posted by Paul WatsonNo Comments

wrestlemania3To compensate for the lack of moves, Yuke’s has integrated those much-debated QTEs into LoWM, which come into play during reversal mini-games and special match points. Thankfully, they’re well implemented and activated at specific times, with a few button presses resulting in a spectacular on-screen showdown. Hogan’s unforgettable slam on Andre is included along with The Hitman’s brutal chair stomp on Austin; reliving these memorable milestones is sure to bring out the kid in every wrestling fan. There’s also vintage footage showing the build-up to the match and the story behind the rivalries – something sure to delight those with fond memories.

Although far from groundbreaking, graphically LoWM is fairly polished. Character models – of which there are 42 different superstars to choose from – are exaggerated and vibrant, which fits well with the game’s almost cartoonish nature. The option to import current grapplers from SmackDown vs. Raw 2009 into the game also means that you can finally square off John Cena and Junkyard Dog to see who the real leader of the Gang is.

For the most part, the arenas themselves are also excellent. Ring aprons, stages, flooring, ropes and sections of the crowd alternate with each WrestleMania, and my personal favourite, the Caesar’s Palace-based IX, proves to be fantastically atmospheric. Curiously, a Royal Rumble arena is also available for the Battle Royal and Rumble match types, which presents the mouth-watering idea of a future WWE Legends game being based on the complete calendar.

wrestlemania4The Rumble matches are possibly the best incarnation of the fights seen in digital form, with wrestlers trying to force opponents over the top rope leg first. In a great touch, you’re limited to striking moves or a basic headlock until you reach the third level of the momentum bar, which results in a huge sense of satisfaction when you’re finally rewarded with the option to pull off a finisher.

Another highlight is the improved Hell in a Cell, as the increased space and breakable cages bring home the brutality better than any previous attempt. A lot has also been made of the managers and their ringside assistance; the likenesses of Paul Bearer and Mr Fuji captured perfectly by Yuke’s. There are, however, few presentation irks. Shawn Michaels’ ridiculously OTT Mania XII entrance is ominously missing and play-by-play commentary is mostly tired copy that you’ve heard before. It can also be frustrating when the AI insists on attempting to win the match in the simplest fashion, rather than recreating classic fights that the title lends itself too. There are other small inaccuracies too, but only those that a true fan boy of the subject matter will notice.

While LoWM may not be perfect and the new system takes some getting used to, the game eventually rewards those willing to show a little faith. Its ethos is primarily on fun and childhood embraces are kept firmly in mind, providing a great little reminder as to why we love games so much. If you’re a fan of the WWE, or even better the original WWF, then you won’t be disappointed. Altogether now, “When it comes crashing down and it hurts inside…”

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