QTEs are a “minor part” of Heavy Rain
Talking to us in a recent interview (featured in Issue 10 of D+PAD), David Cage has revealed that quick time events will only be a minor part of Heavy Rain’s gameplay.
When asked how Quantic Dream had gone about making sure that QTEs added to the experience, rather than detracted from it, Cage replied:
“QTEs are a minor part of the gameplay of Heavy Rain. They are used in some action sequences for scenes that would have been impossible to make with any other types of interfaces.”
“I know many hardcore gamers are by instinct resistant to the concept of QTEs, but we put some serious thoughts into making it evolve and I hope to convince them that our approach supports the experience,” Cage added.
Heavy Rain’s QTEs were revealed during its demonstration at last year’s Games Conventions, with many gamers raising concerns over their implementation.
Heavy Rain launches exclusively on PS3 later this year, and to read the rest of our exclusive four page interview with David, go and have a gander at Issue 10.
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