Call of Duty: World at War
Unfortunately a large shadow in the shape of last year’s game hangs heavy over everything in World at War. Admittedly the feel is excellent, the visuals and audio work strong, but any overt enthusiasm is tempered by the knowledge that in twelve months time we’ll perhaps be thinking the same thing about part six: that we’ve seen it all before, that in itself each Call of Duty is still one of the best rollercoaster rides outside of Hollywood’s summer season, that Modern Warfare did it all better.
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THIS REVIEW WILL ALSO FEATURE IN ISSUE 10 OF D+PAD MAGAZINE
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