Hellboy: The Science of Evil
Created under the “creative direction” of the Hellboy comic’s creator Mike Mignola and Guillermo del Toro – possibly the most visually imaginative director working today in cinema, fantasy or otherwise – it’s fair to say that much was expected of Hellboy: The Science of Evil. Indeed, on paper such a combination recalls the pairing of Peter Jackson and Michel Ancel that proved so fruitful in creating 2005’s King Kong videogame (still one of the supreme examples of film licenses).
Regrettably it’s tempting to think that the purported involvement of both Mignola and del Toro has been given such primary billing to fill press release headlines and suck in eager fanboys, such is the slowly strength-sapping experience of playing Science of Evil. Lacking both the aesthetic richness of the films and the irreverent tone of the comics, Hellboy is evocative of the games industry at its laziest: Hollywood marketing and star associations helping to sell generic, loosely-branded, brainless product to the masses.
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THIS REVIEW WILL FEATURE IN ISSUE 9 OF D+PAD MAGAZINE
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