Braid
The ‘games as art’ debate tends to throw up many perennial examples, often quite rightly: Ico, Shadow of the Colossus, BioShock and so on. It comes as little surprise given its indie roots, unique art style, innovative mechanics and underlying themes that many are drawn to Braid as a luminary for artistic games as a moth is drawn to a flame.
The brain-child of the now-rather-famous indie developer Jonathan Blow, Braid is ostensibly a quirky puzzle-platformer with a deep-rooted time control mechanic. Of course, that’s just what’s on the surface; the debate on what lies beneath has been raging fairly vehemently in the short time since its release. Is it a tribute to Super Mario and a lament to the death of the 2D platformer? Or is it a metaphorical story of love, loss and regret?
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THIS REVIEW WILL FEATURE IN ISSUE 9 OF D+PAD MAGAZINE
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I am glad to see that a reviewer hasn’t blindly eaten up the explicitly ostentatious aspects of this game. Fantastic review, really.
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