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Two Worlds


0:0101/10/2007Posted by David ScammellNo Comments

Within five minutes of Two Worlds I’d already witnessed two of gaming’s biggest taboos; extreme graphical glitchery coupled with basic design flaws. Volumetric fog flicking in and out of view, a wildly inconsistent frame-rate, truly abysmal animation, a bizarre and completely thoughtless re-spawn system and inexcusable enemy AI…

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