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REVIEW

[16 Apr 2014 | No Comments]
Strike Suit Zero

The long awaited result of a Kickstarter project, Born Ready Games’ Strike Suit Zero seeks to revive the classic space combat sim, whilst adding enough new ideas to come off as more than just a nostalgic novelty. By shifting the focus to the wider conflicts that surround you, the game largely succeeds in engulfing you in the minutiae of combat whilst encouraging tactical variety throughout the game’s focused single player campaign. Read the full story »

REVIEW

[11 Apr 2014 | No Comments]
Final Fantasy X & Final Fantasy X-2 HD

Reviewing a re-released game requires two lines of thought – determining whether it is a sufficient improvement upon the original for those who have played it once to revisit it, and whether it holds up as a game for new players to return to. The HD versions of Final Fantasy X and Final Fantasy X-2, released recently, are particularly faithful ports of expansive, ambitious games which, while not changing many features add some value over a straight remake. Most notably, the remakes use the “International” versions of both games – the definitive versions, which contain more features and several balance changes. Read the full story »

REVIEW

[11 Apr 2014 | No Comments]
Yoshi’s New Island

Gus Van Sant’s shot-for-shot remake of Psycho may be one of the more pointless endeavours in recent cinema history, but thanks to its provocative concept the film did perhaps unintentionally prove that, however faithful an attempt to copy an artistic template is, a certain ungraspable genius will always appear to lie frustratingly beyond the surface of most great works – separate from basic inspiration, far removed from workmanlike technical efficiency, out of the grasp of most talents. Read the full story »

REVIEW

[11 Apr 2014 | No Comments]
Dark Souls 2

As the last major release without a next-gen version planned, Dark Souls II is in the position as the standard bearer for the last hurrah of the Xbox 360 and PS3. Let’s just take a second to reflect on the trends and aspirations that have been emphasised within the gaming industry over the last eight or nine years: cinematic storytelling with well-developed characters; increasingly accessible gameplay, with extended tutorials nearly ubiquitous; life-like graphics that have easily spanned the uncanny valley; and highly socialised multiplayer. Once you consider that, it’s odd for Dark Souls II to sit in that position of prominence at the end of the console generation that featured those characteristics so conspicuously, because Dark Souls II has none of them. Read the full story »

REVIEW

[11 Apr 2014 | No Comments]
Weapon Shop De Omasse

When the Guild 01 game design experiments were released on the 3DS, the West were missing one game, possibly the one which sounded the most interesting, no easy feat when one game has you playing the mech-flying teenage girl president of New Japan as she takes on killer robots and another has the player control a child in a small town near Tokyo where kaiju attack every Friday. In Weapon Shop De Omasse you play the young clerk of a weapon rental shop in a fantasy jRPG. Some of you will instantly be running to the eShop at that concept, I certainly was. The rest will wonder how that can even be a game. Read the full story »